GribTown™ Helsinki: designers messing around with 3D modeling and Augmented Reality
UX community in Helsinki invited designers to GribTown
UXify Helsinki organized the first GribTown™ at Microsoft Flux, and it was a successful experiment. During the workshop designers and design enthusiasts explored new ways of making 3D modeling easy and intuitive with the help of Augmented Reality. The participants, from diverse backgrounds, did several experiments to discover their preferred way of working in the 3D environment and expressed how this could best be done.
From its inception Grib, the company that founded GribTown™, has always been a strong believer in co-designing with the community. The founders are convinced that there is no better strategy than learning directly from and developing solutions with your users, partners, and customers.
“Right after graduating from Founder Institute, we started inviting and engaging our future users in the design process. People come because they share the same vision, they feel the same problem or the ideas we pursue are interesting for them” says Pouria Kay, co-founder of Grib.
Hands-on workshop for learning about 3D modeling in AR
The event gathered about 30 participants from novice designers in 3D, engineers with a background in CAD, to designers and architects with over 10 years of experience. The workshop itself was carried out in five parts. After the general introduction, there was a practice warm up. Individuals were given a bottle and were asked to write and draw on a paper how they would design it in the fastest way. If they did not have any experience in 3D software, they could just invent their own process. Then, they each shared their way of modeling with the others. The key objective was to validate the fastest intuitive process in implementation.
The third part was introducing different categories of 3D tools. Augmented Reality / Virtual Reality tools were one category. Here is where Grib was introduced by showing a demo of its vision. In the fourth part, another experiment was conducted. This time a more complex (mechanical) 3D shape was presented to the participants. They chose the type of tool they preferred to model it. Afterward, they described the design process again. The tendencies in choosing the convenient tool varied based on their experience and background. The differences in the processes they described brought a lot of valuable information.
In the final part, participants formed six groups and were given a task to design a bridge (“Isoisänsilta” in Helsinki), and they had to use just Grib. By doing that they defined the intuitive process of how Grib should be able to do it. The results were more than what was expected, and there were pleasant surprises even for experienced designers who are used to a certain way of 3D modeling.
“I see a big potential in Grib when a total beginner described an easier way of designing, which I did not think about. I look forward to trying this application,” one of the more experienced participants said.
Grib is focused on innovation especially regarding user experience (UX design) and is constantly looking for creative minds to join the community and create a great application together. There will be more GribTown events coming up. You can join GribTown and learn about the next co-creation workshops like a design workshop for kids. Also join the UXify community to participate in a wider range of UX events.